Dries Geuns

Portfolio

Dries Geuns building interactive experiences from 3D motion to full-stack apps.

Applied Computer Science (App Dev) + 3D motion designer. I love shipping clean UI, performant pipelines, and visually strong real-time work.

The Ultimate
development studio

We build beautiful products with the latest technologies and frameworks. We are a team of passionate developers and designers that love to build amazing products.

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Timeline

A quick overview of my student and work journey from 2020 to now.

Changelog from my journey

I've been working on Aceternity for the past 2 years. Here's a timeline of my journey.

2020

PXL Graduate Program — Programming

Started my graduate program at PXL focused on programming fundamentals and software development.

2023

PXL Bachelor — Applied Computer Science (Application Development)

Started my bachelor in Applied Computer Science with specialization in Application Development.

Jun 2023

Saba Studio (Tienen) — 3D Designer

Began working as a 3D designer, producing visual content and 3D assets for client work.

Mar 2024

Uncanny — 3D / AI Workflow

Started at Uncanny and worked on an AI-driven workflow to fit garments on clothing (pipeline + iteration).

2025

Total Concept — Robotics Engineer (FANUC) / 3D Concept Designer

Joined Total Concept, working with FANUC robots and creating 3D concepts/visualizations for solutions.

2026

Graduated — Bachelor’s Degree

Graduated from my bachelor program and transitioned to Total Concept full time.

Work

Two hands-on stories: FANUC robotics at Total Concept and an internship build (CNC hotwire cutter).

Total Concept — FANUC robotics (since March 2025)

Since March 2025, I’ve been working at Total Concept on solutions involving FANUC industrial robots. My focus is the bridge between engineering and visualization: translating requirements into clear concepts, validating layouts, and supporting implementation.

FANUC robot work 1FANUC robot work 2

Internship — self-built CNC hotwire cutter

I also did my internship here. One of the standout builds was a self-made CNC hotwire cutter—from concept and mechanical setup to a working prototype, with attention to precision, repeatability, and practical shop constraints.

CNC hotwire cutter 1CNC hotwire cutter 2

Projects

A few standout builds: from a budget CNC, to FANUC simulation work, to the 3D visuals that kicked it all off.

ABOUT ME

I’m a hybrid creator: 3D motion + application development. I like projects where visual polish and solid engineering both matter—interactive experiences, realtime workflows, and clean full-stack builds.

Dries Geuns

Dries Geuns

Based in Belgium. Building interactive experiences—from 3D motion pipelines to full-stack apps.

What I’m focused on

I enjoy bridging design and engineering: building clean interfaces, optimizing realtime visuals, and making production pipelines faster.

3D / MotionBlender • realtime • pipelines
DevelopmentFlutter • Spring Boot • Node
Work styleclean UI • performance • shipping

If you want to collaborate, the fastest way to reach me is pearkiddo@gmail.com.

Contact

Reach out via email or connect on my socials.