Portfolio
Applied Computer Science (App Dev) + 3D motion designer. I love shipping clean UI, performant pipelines, and visually strong real-time work.
We build beautiful products with the latest technologies and frameworks. We are a team of passionate developers and designers that love to build amazing products.
A quick overview of my student and work journey from 2020 to now.
I've been working on Aceternity for the past 2 years. Here's a timeline of my journey.
PXL Graduate Program — Programming
Started my graduate program at PXL focused on programming fundamentals and software development.
PXL Bachelor — Applied Computer Science (Application Development)
Started my bachelor in Applied Computer Science with specialization in Application Development.
Saba Studio (Tienen) — 3D Designer
Began working as a 3D designer, producing visual content and 3D assets for client work.
Uncanny — 3D / AI Workflow
Started at Uncanny and worked on an AI-driven workflow to fit garments on clothing (pipeline + iteration).
Total Concept — Robotics Engineer (FANUC) / 3D Concept Designer
Joined Total Concept, working with FANUC robots and creating 3D concepts/visualizations for solutions.
Graduated — Bachelor’s Degree
Graduated from my bachelor program and transitioned to Total Concept full time.
Two hands-on stories: FANUC robotics at Total Concept and an internship build (CNC hotwire cutter).
Since March 2025, I’ve been working at Total Concept on solutions involving FANUC industrial robots. My focus is the bridge between engineering and visualization: translating requirements into clear concepts, validating layouts, and supporting implementation.


I also did my internship here. One of the standout builds was a self-made CNC hotwire cutter—from concept and mechanical setup to a working prototype, with attention to precision, repeatability, and practical shop constraints.


A few standout builds: from a budget CNC, to FANUC simulation work, to the 3D visuals that kicked it all off.
I’m a hybrid creator: 3D motion + application development. I like projects where visual polish and solid engineering both matter—interactive experiences, realtime workflows, and clean full-stack builds.
What I’m focused on
I enjoy bridging design and engineering: building clean interfaces, optimizing realtime visuals, and making production pipelines faster.
If you want to collaborate, the fastest way to reach me is pearkiddo@gmail.com.